John Carter | Movie

The hubs and I went out tonight to watch the movie John Carter, based on/inspired by the A Princess of Mars story by Edgar Rice Burroughs. The critics have panned it, although I do believe they have lost what sense they might have had at one time.

There was no reason to pan this movie.

John CarterWhen it comes to movies, I can be a bit picky or demanding. Being a writer, I have a certain expectation of entertainment and quality in the story as well as the portrayal of that story and the characters in it. There was nothing really of John Carter that stoked my ire. The setting and graphics were wonderfully realistic and panoramic. The characters were just alien enough to substantiate the setting of Mars (Barsoom) without going overboard as some Sci-Fi flicks tend to do. The actors and their ability to convey the heart of their character was not only believable but engaging. The story and its presentation never ushered me into a feeling of consternation or confusion, and the love story blossomed from the conflict rather than feeling as if it was thrust upon me against my will.

I would give John Carter an easy 4.5 out of 5 stars, and the main reason I reserve that last 1/2 star is because I didn’t leave the movie with a feeling of awe, such as with Lord of the Rings, or Sucker Punch. That being said, I wouldn’t mind seeing the movie again. :) Taylor was a fantastic choice for John Carter.

Kingdoms of Amalur: Reckoning

*no spoilers*

Last night I played the downloadable 60-minute PS3 demo for 38 Studios, Electronic Arts, and Big Huge Games’s Kingdoms of Amalur: Reckoning. Lucky for me, conversations and pausing the game stopped the clock, so the demo ended up being closer to 2 hours than 1.

I am a girl who prefers to play games that are mildly challenging and not “scream at the television, throw the console out the window” type games. If there is a chance that I will die multiple times in the fulfilling of a single quest or overcoming of an obstacle, I will more than likely put the game away and never take it up again. Life is complicated enough without injecting that same strife into games, what I use as an escape. Down time.

Reckoning: Fighting a Sprite Flame ChampionReckoning gave me the best of both worlds, a challenge as I learned how to manipulate my character, and an engaging storyline as I interacted with the environments and characters therein. While the character design and character interactions pale in comparison with that of Dragon Age: Origins, the game gave me enough options to make the character and game play experience my own. Reckoning is also more of an action-based adventure game than a point and click, but not so difficult that I found myself unable to get a handle on it. I also liked the fact that there were special moves you could learn, and that switching between using your primary, secondary or even magical weapons while in a battle was rather seamless.

It is a beautiful game. The controls are not overly complicated. The transition to battle is seamless, although there seems to be a bit of a hiccup when shifting to an NPC interaction, and the “skill tree” allows you more intricate advancement of your character’s skills than that of DAO. The voice acting and music also fit well with the game, making me wish all Anime would invest the same time and effort into their dubbing projects…. *ahem* But that is a different post altogether.

Reckoning also allows you to choose your own destiny (brawler, rogue, sorcerer), or intertwine them as your skill tree allows. You can also commit crimes, allow guards to take you to jail or resist arrest, or serve your sentence or break out of prison. Keep in mind that if you break out, or resist arrest, you will no longer be able to easily interact with people in that particular hamlet, making it difficult to complete quests. :)

Reckoning: Relentless Assault

The first portion of the demo was setup like a mild tutorial, which are usually so tedious! Thankfully, this one was not! The tutorial aspect allowed me to not only get a handle on the controls, but to toy with the different skills of future destinies, making it easier for me to decide to focus on the ‘rogue’ destiny for my character. The NPC that followed me around at the first, also used succinct interactions with my environment to clue me in to the fact that I was not your average character….

Reckoning is definitely worthy of more in-depth play, so I will be eager to see the disc come in the mail from GameFly so that I can give it the thorough exploration it deserves.

My Fair Princess, ARC

My Fair PrincessI am more than 1/3 complete of my final revision for my “sweet romance” My Fair Princess set in the fantasy realm of Alaera, a region populated by faeries, dragons, and more (although the story itself focuses only on a boy and a girl trying to fall in love).

I thought perhaps this would be an excellent time to put a call out for advanced ‘beta readers’. There is nothing more key than perspectives of outside sources. My mother has already read the manuscript a couple times and offered some excellent insight and advice. Now it is time to go even further outside my comfort zone. There is no gain with no pain, right?

So, if you’re interested in receiving an ARC (advanced read copy), please comment with your email and I will forward you a PDF (or another format if needed).

*this novel was previously published as the fan-fiction A Wyndian Princess*

A Writer’s Lesson

Medieval illustration of a Christian scribe wr...

The following was an email I crafted to a young writer/fan of mine on this exact date in 2005. All of these tips are relevant even now, so I thought I would share.

A few very important basic facts to remember about writing, and the writing talent are going to be listed below. You might want to post these someplace as a reminder, which you will need. :)

1) “I’ve been writing stories my whole life and I’ve been told I’m very good, mostly by my family and English teachers, but I honestly don’t think I am.”

Our family members and teachers often see beyond the writing to the talent hidden beneath. We, on the other hand, are our own worst critic; forever and always we will go through phases when we abhor something we previously thought was pure literature. I have come to believe that this is one of the basic instincts a writer needs in order to continually strive for improvement (and eventual, unattainable perfection). It is okay to hate your writing; just don’t allow yourself to throw anything away. Especially not when you’re in a phase of hating everything that you’ve written. You will never know when you can use it, maybe not even in the original form you had intended it. Believe me, I’m speaking from long and hard-learned experience (mourns over lost scenes).

2) “I mean there are authors on fanfiction.net that write so well I almost want to give up writing.”

Never allow another writer’s ability persuade you to give up. If writing is your passion, truly, then you should instead use these writers as a guide. A way to learn and absorb different styles and genres so that you may eventually find your own, if you haven’t already. Each writer has their own unique ability, as well as a singular influence (life experience), that no other writer will have. Perceptions are also different, and these differences will affect your style as well as the story you have to tell.

3) “I know part of my problem is I just start writing on a whim, like I’ll get an idea and start writing without planning anything out so eventually I have all these plot holes and stuff later.”

Believe it or not, writing on a whim is something that is encouraged by writing magazines such as Writer’s Digest, and even my college writing professors. It’s a writing exercise that is very important to the duty of honing our ability. Believe it or not, sometimes the best story ideas are found when “writing on a whim” and “without planning anything out”.

In addition, when first attacking a storyline or story idea, it is best to write out all that comes to mind, plot holes and everything. This is called a “rough draft” or what I call the basic skeleton. Once you have that down, your mind is more freely able to wrap itself around what is yet needing to be written; the flesh waiting to be added and those pesky holes waiting to be filled. Sometimes a book/story will go through several “filling out” stages, which is par for the course. You can’t see a next step until you take the previous ones. It’s all part and parcel to the writing process.

Oh, and another thing to note, a writer is never EVER “done”. There is always something to be found, changed, or made better. In fact, I was told this by a published author, who then proceeded to show me the corrections in his *published* book. :-) Why are we never truly done? Because we’re never truly done learning about the craft of writing. Which should be an exciting prospect, and not a depressing one!

4) “I also think I have a problem with holding back, like I don’t want to fully put all my potential into a story because I’m scared that if it isn’t liked then I suck, because if I don’t use all my potential and it isn’t liked I can just say I didn’t put a lot of work into it.”

This is a mindset that is very dangerous for your future potential, as I’m sure you’re aware. Unfortunately, writing with abandon will take time. Once you become more firmly comfortable with yourself as a person, this will be seen, also, in your writing. This will be something that we’ll work on little by little. :-) Once I read your writing, I’ll give you some phrases/mantras that you will be required to repeat each morning/evening/whenever you write. It will seem silly, but once it’s a habit, you might begin to see the difference in your writing.

I hope these little bits help you.

mintbaby

Procrastination Activities

Self-Discipline
What is it about goals that often send a writer skipping in the opposite direction?

If nothing else, it has reminded me – again – that self-discipline is a necessary skill for a writer to experience even a modicum of success. After all, if we do not practice control and discipline how will we ever accomplish a favorable end result? How will we survive the grueling task that is finding an agent/publisher/editor in order to see our books in print? It could happen eventually, of course, but success is not something that occurs out of blind luck. There is a requirement of a struggle, both internal and external. We must endure the critiquing, the re-writing, the editing, the hacking and slashing, the fleshing and all else that being a writer entails.

And if we don’t have self-discipline and control? We will always have a mind (or drawer) filled with ideas rather than a shelf groaning under the weight of our titles on proud display. I don’t know about you, but I would much rather the latter be MY end result.

mintbaby